Hey
there!
I
figured I'd tell you guys a little about myself and create a little
story throughout the development of Dr. Gizmo.
So,
who am I? Well my name is Michael and I am the one who designs
the levels in the game. I am more of the party-goer out of the group
at Chasing Logic, I love to go out and have a good time and feel if
life gives you lemons, add Vodka! I work full time in retail (stock
shelves), I volunteer with Eaton Fire Dept., and I work on cars. I
did go to Sinclair Community College for their computer user support
program but switched into the health field as an EMT. So you may be
wondering well why am I doing this: well because my imagination never
dies, neither does my gaming roots. Way back when Playstation 2 was a
hit, I never had a computer that could play most new games of that
era. So I always played Zdaemon on dial up connection. Zdaemon is
basically servers and mods for classic Doom, Doom2 and Ultimate Doom.
That's when I first started mapping. The problem is with that game
you couldn't make a level and have actual stories. Then I bought the
coolest video game of
all Time
(in
my opinion) Timesplitters 2 and Future Perfect. I loved making custom
maps on those games. I had over 70 maps made on my old Xbox.
Fast forward to 2008, my computer wasn't the best, I mainly gamed on Xbox with DSL connection and I created a gaming clan dubbed 187. OnE EiGhT SeVEN was really just a group of friends who played Halo, Gears of War and Day of Defeat.. But I ended up buying the Orange Box for Steam. And I downloaded this thing called Source SDK and played around with it. Much like the Doom Map Editor, SDK was pretty easy to figure out. So me and a group of friends (ended up just being me and Mat in the end) worked on a Half Life 2 mod we called Slow Teleport. Well we got stuck pretty bad with making an elevator. Lol So 3 years down the road, the HL2 mod gets brought up again by a different group but I could never get the help I needed.
Now 2013, I was invited by Mat to help create and design an all new video game, not just create a mod. And since Mat and I have come up with a groundbreaking new 2D platformer we like to call Dr. Gizmo. My job basically is to design the levels. I start by drawing them out on paper and then applying my basic drawings to our map editor so we can make the levels come to life by adding textures and making any changes necessary. I have a HUGE imagination and daydream a lot, even at work. So I am constantly thinking of new designs and ideas for the game itself.
Fast forward to 2008, my computer wasn't the best, I mainly gamed on Xbox with DSL connection and I created a gaming clan dubbed 187. OnE EiGhT SeVEN was really just a group of friends who played Halo, Gears of War and Day of Defeat.. But I ended up buying the Orange Box for Steam. And I downloaded this thing called Source SDK and played around with it. Much like the Doom Map Editor, SDK was pretty easy to figure out. So me and a group of friends (ended up just being me and Mat in the end) worked on a Half Life 2 mod we called Slow Teleport. Well we got stuck pretty bad with making an elevator. Lol So 3 years down the road, the HL2 mod gets brought up again by a different group but I could never get the help I needed.
Now 2013, I was invited by Mat to help create and design an all new video game, not just create a mod. And since Mat and I have come up with a groundbreaking new 2D platformer we like to call Dr. Gizmo. My job basically is to design the levels. I start by drawing them out on paper and then applying my basic drawings to our map editor so we can make the levels come to life by adding textures and making any changes necessary. I have a HUGE imagination and daydream a lot, even at work. So I am constantly thinking of new designs and ideas for the game itself.
I
guess you could say I'm Chasing Logic.
-Mike
@specz187




